Anno 1701 Map Editor

Anno 1602 has two sequels: Anno 1503/1503 A.D., released in 2002/2003, and Anno 1701/1701. Various custom scenarios are also available for download and use by those with. World Editor GUIDE - How to create your map on Anno 1404. Anno 1701 (1701 A.D.) combines strategy and town constructing together to produce an economically focused experience. The game is part of the popular Anno series and is one of the fan-favorite titles in the series. The gameplay is quite engaging like other games in the Anno series with some new additions, with the most noticeable changes to the.

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There are three questions you'll ask yourself when playing Anno 1701. They are: 'Wasn't itdaytime a second ago?'; 'Why do my legs hurt?'; and 'Where did all my friends go?' But none of these questions are really important when the fate ofthe colonies depends on you.

Like its predecessors, the surprisingly-named Anno 1602 and Anno 1503, this is a city-building game with an economy spread over several islands. There are ten scenarios to try out and a heavily-simplified sandbox, as well as the four mostly excellent tutorials. However, the continuous play mode with its mass of alterable start-up conditions is where you'll spend your time. You start with a ship and some cash from good Queen Mary. Off you sail into a non-specific Caribbean clime to establish settlements.

It all seems easy at first, when you just need to keep your pioneers fed and housed. However, to advance they'll need more resources, so step forward the usual Venn diagram of overlapping spheres of influence from churches, doctors, theatres and so on. Each island only has a limited selection of resources, so you find yourself establishing smaller vassal colonies to support your central town and enable it to expand, and setting your ships complex trade routes as they attempt to get resources to the right locations at the right times.

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If any of the resources, anywhere down the chain, start to fail or don't match the demands of your growing population, then revolution fills the air, houses start getting burnt and your income plummets. Too often in these city games, that's the point at which you lose, as everything collapses around you. Here, thankfully, the game gradually stabilises back at a lower settler level. Then you work out the problem and learn from your mistake, without having to restart. Now that's a clever mechanic.

Map

Like A Duck To Water

Thankfully, there's less emphasis on war than in the previous two games. The naval combat's relatively simplistic, especially compared to Pirates!, but the same can be said of Medieval II: Total War. Yes, you have to defend your ships against pirates but that's as far as it goes; you're more threatened by the wonderful-looking tornadoes and earthquakes. The cannons and infantry war stuff is mostly voluntary, but even then it's better-organised than the piss-poor efforts of Civilization: City Rome or Caesar 4.

Granted, Anno 1701's not a renaissance in anything but graphics; you have to question how much replay value there is once you've built everything, while irritating design decisions such as only letting you build or demolish one thing at a time will grate. Despite that, it ranks as one of the most challenging and addictive city-builders we've played this year.